![ember sword ember sword](http://www.onrpg.com/wp-content/gallery/Ember-Sword/Ember_Sword_Screenshot2.jpg)
That is also how you can control the lending mechanism that makes a lot of money. “The design of a game should incorporate elements that build in constraints to protect players.
![ember sword ember sword](https://playtoearn.net/img/dapp/ember-sword/ember-sword-4F8yoNBZSzbD.png)
How do you make a game ethically responsible? At some point, the revenue dries up – especially if the market collapses on account of inflation.” The trouble is that there are large companies that set up guilds, who would recruit players to play for them and claim seventy percent of the profits. On the other hand, during the economic downturn in the Philippines, tens of thousands of people, maybe even more, were able to earn a living because of Axie. In Axie Infinity this went horribly wrong, causing the value of the tokens you could earn in the game to plummet. ‘If everyone’s playing to earn, where does the money come from?’ In real life you can’t print infinite amounts of money, in a game you also can’t create unlimited tokens. “I always tell people to be careful with that term. So we didn’t necessarily want to do something with blockchain, but that’s what it ended up being.” Loren Roosendaal © Bright Star Studio Is it a ‘play to earn’ game then? Players can trade objects and/or land among themselves and earn money that way. That is why we are building a game based on blockchain that entails so-called true ownership. We believe that the investment of time, creativity and as such, the value that players add to a game should be rewarded. Whereas World of Warcraft itself makes a lot of money from the players who add value to the game. There was a snag: those who amassed gold in the game to then go on and resell it, for example, could make a tidy profit, but also risked a lifetime ban if caught. “World of Warcraft once managed to score 12.5 million subscribed players who each paid 15 euros a month to play the game. But our aim was to do it differently from any other game.” He was world champion for two and a half years with that. I myself have a background in massively multiplayer online games, another founder set up the two largest guilds in World of Warcraft.
![ember sword ember sword](https://www.castlecrypto.gg/wp-content/uploads/2019/03/ember-sword-news.jpg)
![ember sword ember sword](https://egamers.io/wp-content/uploads/2020/04/Ember-Sword-wallpaper-1024x535.jpg)
With a group of friends, who also work in the gaming industry, we talked about how cool it would be to build a game studio to make gaming more fair. “The idea for Ember Sword arose in late 2017. Well-known examples of MMORPG are World of Warcraft and Fortnite.” Why did you want to build such a game? This game is being played online all over the world with lots of different people. “Very simply put, it is a type of game wherein the player decides which character they will take on. That’s quite a mouthful, what does it mean? Massively Multiplayer Online Role-Playing Game. Roosendaal tells us all about it in this instalment of Start-up of the day. With Bright Star Studios, he is developing an MMORPG ( Massively Multiplayer Online Role-Playing Game) – the blockchain game Ember Sword. After founding several successful tech start-ups, he has returned to his passion: designing games. He started programming at the age of ten, and by the age of twenty, he had a team of forty-five employees with headquarters in Silicon Valley. Roosendaal is the textbook example of an autodidact. Loren Roosendaal, co-founder of the gaming company Bright Star Studios made time for us for our Start-up of the day.